ADVENTURE IS NO FRIEND
Adventure is no friend, for means to
find an end are wholly part and all
extended in it. It knows to break
us, wearing us down as a spike
in haul-beam lumber.
-
Adventure is no friend, and in its
means are ways to slay or sacrifice
our betters, and our fellows, or
holder of intentions. Do not stray!
-
Adventure (what it is, it starts within),
knows some point past which even
we cannot penetrate; lost, wallowing
and a'awail. Even the best-laid plans,
gone astray, will ripen and mature.
(And come to nothing, long before).
-
Adventure would arouse us, friend, to
overstretch our sight in blunders pat.
Enthusiasm's thrall - or so it's called -
and fight to deadly finish all we do;
some dark enemy unseen and long
past its reasoned point.
-
A spectre haunted we have hatched,
with our enthused state (for, remember,
energy will kill us. Thus adventure is
no friend in its sleek, prevailing
winds - blowing sailors far off
course, wayward and broken, who
then renounce the very seas they sail.
-
A bitter draft of lonely brew: Yes,
too we set out upon a continent and
became so lost even the mountains
we thought we knew were rent in
two by our machinery. This strange
land, absorbed now, and with no
recompense. So, stranger, slave am
I, and to adventure set my course?
-
An odd allegiance, yes, but no
allegiance have I and I have made
now this adventure as a friend to
me? Pain is dearer over longer time,
and means are ends these days.
No comments:
Post a Comment